Exploring Fallout, the Gaming World’s Most Unexpected Television Success

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it managed to capture various facets of the gamer's experience.

We followed Lucy the vault dweller, striving to uphold her morals and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's authority and unleashes a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated badlands.

Building Anticipation for the Second Season

The debut season's ending disclosed a major secret about who helped cause the nuclear war that trapped a society in subterranean shelters for an extended period. It also left numerous mysteries unresolved for the upcoming chapter – and, on this occasion, anticipations are significantly higher.

“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.

“Going into the initial season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the reception to the show, so now people are coming in with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and cast in the series, despite the fact that it was technically flawed at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, desolate iconic highway aesthetic of the game is so much fun to translate into the show.”

In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its makers prioritized real props and sets were built, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s tangible.”

Indeed, virtually everything you see on-screen is real, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series works because it is crafted by talented film-makers who are also passionate gamers, with the help of the visionaries behind the source material. This shared passion for the lore is clear in the final product.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a altered viewing experience, something the team themselves are excited to observe.

“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of twists,” teases the game director. “I am excited to seeing what people think.”

Matthew Rios
Matthew Rios

Tech enthusiast and wearable expert with a passion for reviewing the latest gadgets.